The previous figure shows the Default Omniverse stage containing two SimReady assets: a pallet and cardboard boxes.
Apart from the ability to generally interact with a 3D scene and change its parameters (such as perspective, lighting, and materials), the addition of SimReady assets enables the capability to interact with these assets in a physically accurate manner.
The Play button enables simulation capabilities within the scene.
See Omniverse Isaac warehouse tutorial.
Results
In this example, the user can model a range of simple GUI interactions with both SimReady assets (pallet or cardboard box) within the scene, such as picking up and moving boxes and modeling drop box scenarios.
- The ability to select wanted asset(s) and model their behavior and or interactions.
- Average CPU and GPU utilization never rose above 5% during this simple scenario interaction.
Findings
Users can manually interact within the stage and scene or automate these interactions. Omniverse Enterprise suite contains various SimReady categories with numerous assets. They are available from various locations, including Omniverse USD Composer on the SimReady Explorer tab. Additional categories and assets are available within Omniverse Nucleus.