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Tue, 22 Feb 2022 15:28:11 -0000
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Traditionally, designers and engineers requiring 2D/3D visualization and analysis used high-end physical workstations. Deploying, upgrading, and maintaining these workstations is difficult and time-consuming for IT. Using VDI with virtual workstations instead provides an opportunity to overcome many of the challenges of IT management and maintenance as well as offering better collaboration, security, and flexibility.
However, a further complication to delivering a high-quality and consistent user experience in the modern higher education sector is the need to support remote learners with the same standards as are available for on-campus students, even when they are subject to a wide variety of distance and performance impacts in their LAN and WAN environments.
Recently, the Dell Technologies Validated Designs team conducted testing and best practices to optimize the remote user experience on professional graphics-accelerated applications for higher education, specifically focusing on geographic information systems (GIS) and engineering computer-aided design (CAD) applications. This paper provides details of performance test results for both baseline local area network (LAN) and remote wide area network (WAN) user experiences with virtual desktop implementations of Esri's ArcGIS Pro on Dell Technologies VDI with NVIDIA virtual GPUs, using NVIDIA’s nVector performance monitoring tool.
Why did we do this?
Measuring user experience at the VDI desktops or workstation level CAN BE informative – if the end-users' endpoints are in proximity to the hosting data center (for example, the same LAN or campus in the same building or site). But what if the user is remote or doesn’t have a strong WAN? Then measuring EUE at the desktop or workstation level is much less representative. In this case, the ability to measure end-user experience at the actual endpoint device gives a better indication of the remote user experience than relying on data captured at the VDI desktop or workstation.
Testing
We ran the NVIDIA nVector Lite tool to assess the end-user experience. The tool measured the following remote user experience attributes:
● End-user latency: This metric defines the level of response of a remote desktop or application. It measures the duration of any lag that an end-user experiences when interacting with a remote desktop or application. The metric is based on the graphics driver on the user’s endpoint device and is measured along the whole graphics pipeline from the VDI desktop to the remote screen.
● Frame rate: This metric is a common measure of user experience and defines how smooth the experience is. It measures the rate at which frames per second (fps) are delivered on the screen of the endpoint device.
● Image quality: This metric defines the impact of remoting on image quality. It uses the Structural Similarity Index (SSIM) to compare an image that is rendered on the target desktop/workstation VM with the image that is displayed on the endpoint device. The average SSIM index of all pairs of images is computed for a single point in time for the remote VDI session. The index score is calculated once during the workload so a single value score is given for each workload.
We got the following test results:
End-user latency
The end-user latency metric defines how responsive a remote desktop or application is. The following figure confirms the common assumption that the better the network connection, the lower the end-user latency. The chart shows that average end-user latency more than doubles for a remote user with a “Very Poor” network connection when compared to an office user with a local LAN connection.
The following figure shows the end-user latency variability between the graphics-accelerated workloads.
Remote users with a “Standard” to “Good” network connection can expect to see the same consistent user experience, with end-user latency distribution well below 500 ms. Latency consistency decreases as the network performance decreases, with outlying values in excess of 2 seconds for specific applications.
Frame rate
The frame rate metric defines how smooth the end-user experience is. It is a measurement of “smoothness” at an endpoint device when a user is interacting with a remote VDI desktop or application. The nVector tool samples frame rates at 5-second intervals for the duration of the workload.
The higher the number of endpoint frames per second, the smoother the end-user experience. The average fps number show a marginal increase with network performance, with minimal variability shown between the application workloads.
Image Quality
While image quality remained highly consistent across all network categories for some workloads, it showed a noticeable drop in the “Very Poor” network category for others. Remote image quality appears to be related to a combination of the workload and the network performance. The following figure shows the average image quality:
Summary & Conclusions
With the changing dynamics of modern-day education, for example, the diverse user situations such as working from campus compared to working from home, it has become challenging for IT teams to provide a consistent user experience. While the general intuition that "The better the network performance, the better the end-user experience" holds true, our test results do show that a typical remote ArcGIS Pro and Engineering CAD user with a "Standard" to "Good" broadband connection can expect the same end-user experience as an on-campus or office LAN user, as measured by NVIDIA's nVector performance monitoring tool.
To learn more, Read the technical white paper and check out the Touro College of Dental Medicine customer case study.
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Preparing for the Metaverse with NVIDIA Omniverse and Dell Technologies
Thu, 14 Apr 2022 20:01:45 -0000
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Initially published on March 21, 2022 at: https://infohub.delltechnologies.com/p/preparing-for-the-metaverse-with-nvidia-omniverse-and-dell-technologies/
As technology evolves, it can sometimes seem like creativity leads to complexity. In the case of 3D graphics creation, teams with a broad range of skills must come together. Each of the team members — from artists, designers, and animators to engineers and project managers — typically have a special skill set requiring their own tools, systems, and work environment.
But the technical issues do not stop there. As existing technologies mature and new ones enter the scene, the number of specialized 3D design and content creation tools rapidly increases. Many of them lack compatibility or interoperability with other tools. And across the 3D graphics ecosystem, hybrid workforces require a “physical workstation” experience wherever they may be.
It is no small task to provide compute-power access to a geographically distributed team in a way that enables collaboration without compromising security. But to remain competitive and retain top talent, companies must provide the necessary tools to the remote workforce.
Solutions for remote, collaborative, and secure 3D graphics creation
The new Dell Validated Design for VDI with NVIDIA Omniverse makes it possible for 3D graphics creation teams to work together from anywhere in real-time using multiple applications within shared virtual 3D worlds. NVIDIA® Omniverse users can access the resources and compute power they need through a virtualized desktop infrastructure (VDI), without the need for a local physical workstation.
By running NVIDIA Omniverse on Dell PowerEdge NVIDIA‑Certified Systems™, companies can enable 3D graphics teams to connect with major design tools, assets, and projects to collaborate and iterate seamlessly from early-stage ideation through to finished creation.
Designs for NVIDIA Omniverse rely on Dell PowerEdge NVIDIA‑Certified Systems and leverage a VxRail‑based virtual workstation environment with NVIDIA A40 GPUs. VMware® Horizon® can provide workload virtualization. The designs were validated with Autodesk® Maya® 3D animation and visual effects software.
The flexible solution supports the varying needs of different industries. Within media and entertainment, for example, the goal might be to create virtual worlds for films or games. Those in architecture, engineering, and construction might want to see their innovative building designs come to life within a 3D reality. Manufacturers might look to collaborate on interactive and physically accurate visualizations of potential future products or create realistic simulations of factory floors.
For all organizations, the benefits are significant:
- Empower the workforce–Enhance 3D interactive user collaboration and productivity for remote and distributed teams.
- Boost efficiency–Streamline deployment, management and support with engineering‑validated designs created in close collaboration with NVIDIA.
- Collaborate securely–Protect data against cyberthreats from the data center to the endpoint with built‑in security features.
Transforming 3D graphics production
At Dell Technologies, we are excited about NVIDIA Omniverse and its ability to enable collaboration for designers, engineers, and other innovators leveraging Dell PowerEdge servers. Dell Validated Design for VDI with NVIDIA Omniverse solutions have the potential to transform every stage of 3D production, a crucial step forward toward the metaverse. According to the Marvel® database, “The Omniverse is every version of reality and existence imaginable and unimaginable” and brings together our physical and digital lives with augmented reality, extended reality and virtual reality in our physical world like the Oasis in Ready Player One.
An open platform built for virtual collaboration and real‑time simulation, NVIDIA Omniverse streamlines and accelerates even the most complex 3D workflows by enabling remote workers to collaborate using multiple apps simultaneously. Dell Technologies is committed to offering innovative solutions to help customers manage their collaborative and performance-intensive workflows.
Learn more about Dell Validated Design for VDI with NVIDIA Omniverse.
Preparing for the Metaverse with NVIDIA Omniverse and Dell Technologies
Mon, 21 Mar 2022 11:47:03 -0000
|Read Time: 0 minutes
As technology evolves, it can sometimes seem like creativity leads to complexity. In the case of 3D graphics creation, teams with a broad range of skills must come together. Each of the team members — from artists, designers, and animators to engineers and project managers — typically have a special skill set requiring their own tools, systems, and work environment.
But the technical issues do not stop there. As existing technologies mature and new ones enter the scene, the number of specialized 3D design and content creation tools rapidly increases. Many of them lack compatibility or interoperability with other tools. And across the 3D graphics ecosystem, hybrid workforces require a “physical workstation” experience wherever they may be.
It is no small task to provide compute-power access to a geographically distributed team in a way that enables collaboration without compromising security. But to remain competitive and retain top talent, companies must provide the necessary tools to the remote workforce.
Solutions for remote, collaborative, and secure 3D graphics creation
The new Dell Validated Design for VDI with NVIDIA Omniverse makes it possible for 3D graphics creation teams to work together from anywhere in real-time using multiple applications within shared virtual 3D worlds. NVIDIA® Omniverse users can access the resources and compute power they need through a virtualized desktop infrastructure (VDI), without the need for a local physical workstation.
By running NVIDIA Omniverse on Dell PowerEdge NVIDIA‑Certified Systems™, companies can enable 3D graphics teams to connect with major design tools, assets, and projects to collaborate and iterate seamlessly from early-stage ideation through to finished creation.
Designs for NVIDIA Omniverse rely on Dell PowerEdge NVIDIA‑Certified Systems and leverage a VxRail‑based virtual workstation environment with NVIDIA A40 GPUs. VMware® Horizon® can provide workload virtualization. The designs were validated with Autodesk® Maya® 3D animation and visual effects software.
The flexible solution supports the varying needs of different industries. Within media and entertainment, for example, the goal might be to create virtual worlds for films or games. Those in architecture, engineering, and construction might want to see their innovative building designs come to life within a 3D reality. Manufacturers might look to collaborate on interactive and physically accurate visualizations of potential future products or create realistic simulations of factory floors.
For all organizations, the benefits are significant:
- Empower the workforce–Enhance 3D interactive user collaboration and productivity for remote and distributed teams.
- Boost efficiency–Streamline deployment, management and support with engineering‑validated designs created in close collaboration with NVIDIA.
- Collaborate securely–Protect data against cyberthreats from the data center to the endpoint with built‑in security features.
Transforming 3D graphics production
At Dell Technologies, we are excited about NVIDIA Omniverse and its ability to enable collaboration for designers, engineers, and other innovators leveraging Dell PowerEdge servers. Dell Validated Design for VDI with NVIDIA Omniverse solutions have the potential to transform every stage of 3D production, a crucial step forward toward the metaverse. According to the Marvel® database, “The Omniverse is every version of reality and existence imaginable and unimaginable” and brings together our physical and digital lives with augmented reality, extended reality and virtual reality in our physical world like the Oasis in Ready Player One.
An open platform built for virtual collaboration and real‑time simulation, NVIDIA Omniverse streamlines and accelerates even the most complex 3D workflows by enabling remote workers to collaborate using multiple apps simultaneously. Dell Technologies is committed to offering innovative solutions to help customers manage their collaborative and performance-intensive workflows.
Learn more about Dell Validated Design for VDI with NVIDIA Omniverse.